

The key to scary games is the sound and DARKWOOD has done an amazing job. Not only is the inability to see your surroundings until a dog or monster is right on top of you terrifying but the sound mixing and effects for this game are phenomenal.

You have the ability to earn skills but with every skill that is discovered, one negative skill must be acquired, so you must plan and think through which skills you’ll decide upon.ĭARKWOOD was difficult for me to get through but that is most definitely a compliment to Acid Wizard Studio.

You work to make your way exploring the map, all the while minding the time as you must get to shelter when the sun begins to set, which is represented by a red hue in your environment. You must manage your inventory because it can fill quickly and takes some time to get used to. A variety of weapons, both melee and guns, can be found or traded but they aren’t easy to come by. Stealth and survival is the special of the day but sometimes combat is necessary when you’re exploring. During the day, wild dogs (among other things) will eat you if you come across them with no way of defending yourself.Ĭombat in this game is pretty clunky but that’s because combat isn’t necessarily the goal in DARKWOOD. At night, horrifying monsters come out and will find any way to get into your shelter, which means gathering wood and barricading is of the utmost importance. If you die during the night, you’ll get no bonus for the day – and what’s more, if you die away from your shelter in the day, part of your inventory gets dropped and you have to go find it, BLOODBORNE style. Gameplay is judged by days, and each day you survive without dying means better items can be traded with a strange trader that pops into your shelter when morning arrives. The difficulty and speed of collecting items to build and fend for yourself takes time.
